I'm going to be adding a few more 'Roleplaying' sections to my various character biographies. They're designed so you can skim the rest of the page if you're not interested.
Is that useful, and is there any particular character I should do next?
Tone of Twine Encyc articles - question
Is it useful, as an approach, to include 'minimum things you need to know to roleplay with this character' sections? (example)
I've been planning to do more of these as I rewrite and clean up some of my articles, but I'm having a crisis of ideology and think I should throw this question open before I do too much work.
Twine was originally imagined as something factual in tone, reading like a real encyclopaedia except with humour.
Obviously characters' appearance and other info important to cooperative writing needs to be in a slightly different format from how an encyc would be written - at least, I'm fairly sure the World Book I had as a puppy didn't give everyone's height and eye colour - but including a section called "Roleplaying" breaks the illusion entirely, and I'm not sure whether that's good.
Then again, the 'encyclopaedia' tone, not to mention my attempts at humour, seems to have caused some confusion in some cases. And if the article needs a summary to save people's attention spans, my usual hunch is that it needs making shorter. (I'm just such a pack-rat when it comes to information - hate to throw anything away...)
Anyway, thoughts?
I see no reason at all to exclude such a section. Twine is meant for background information for our RPGs, isn't it?
I don't really understand the question/problem/whatever.
Some questions, then: is such a section redundant? If not, is it the best way to provide the information instead of putting it in the appropriate sections (appearance, abilities)? Is it jarring to present it in that way?
Maybe, I don't know, I don't think so?
For a quick overview/refreshing of memories, I like it.
Maintaining the illusion of an actual encyclopaedia article is cool, but information helpful to co-players is the real reason Twine exists. If there's a conflict between the illusion and the intended function of Twine, in my opinion function should come first.
Well said.
What Ree said has reminded me of the logic of why I was doing this in the first place, so woot.
Yay brainfog...